




Lost Boys Interactive
Senior Level Designer - 2022-2024
At Lost Boys Interactive I worked on a total of four different projects in differing capacities covering level design, encounter design, gameplay scripting, mission design, systems design, and tech design. I was also involved in the interviewing process for bringing on several designers and acted as a mentor for other designers offering feedback and guidance to resolve issues.
None of these projects are announced or showable at the moment. This page lists my contributions per project.
Unannounced First Person Tactical Shooter
I was the owner of 6 levels across the game primarily driving level design and gameplay scripting of encounters.
Unannounced First Person Shooter
I owned a boss encounter area of the one level our team was responsible for. I was also responsible for all mission design scripting for the main mission and side missions throughout the level.
Pitch Projects
I worked on two separate Pitch Projects; One was a cover based first person shooter the other was an open world stealth centric survival game.
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