About Me
Hello, I first started creating levels for a game called Lode Runner back when computers used 5 ¼" floppy disks. Apparently it was one of the first games ever that released with a level editor. I was probably 5 or 6 years old at the time. In college, when Neverwinter Nights was released, I made a bunch of dorky levels with their released toolset. That was when I real ized that this is what I wanted to do for a career and started getting serious about game design from a more technical standpoint. I am always open to discussing new work opportunities. Feel free to contact me.
Lost Boys Interactive
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Mafia 3
Mafia 3 is an open world third person shooter game set in a fictional 1960's New Orleans.
Ownership of areas shifted continously throughout development, so while I had some work on other areas that aren't shown here, I was largely responsible for a racket and connected activities in four districts.
These were largely combat spaces narratively connected to a specific racket.
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Tomb Raider (2013)
Tomb Raider is a third person action adventure game set on the island of Yamatai.
Eventually I landed on the narrative design team and was focusing mostly on narrative performances of enemies when they were not in active combat with the player character. This can range from a simple animation to conversations to creating an army of enemies in a single room
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Various Personal Work
Non professional design work
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