




Mafia 3
World Designer - 2015-2017
I was hired at Hangar 13 as a general Designer and was started off working on NPC world interactions, which are basic animation driven AI behavior throughout the living world. After E3 I was moved to a World Design position where I was in charge of open world combat areas and other activities throughout multiple districts.
Delray Hollow
Ownership of this district was passed between several designers, resulting in me having worked on all activities in this district to some extent. I ended up owning the drug dealing racket and connected activities in this district. Most work was combat layout along with NPC performances.
Pointe Verdun
This district was originally owned by designers at Certain Affinity but I was brought on to rebalance the combat encounters and adjust gameplay as mechanics were being finalized.
Tickfaw Harbor
For Tickfaw Harbor I was responsible for all activities connected to the car theft ring which included the enforcer and information activities along with the randomized driver opportunities.
River Row
River Row was iterated on a lot since it was an early district which I was the sole designer on before more support was added. I was responsible for the extortion and contraband rackets, and connected informant, enforcer, and associated activities.
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